PlayPath

Look up a child

Age atlas

Typical is a range. Use this as a map, not a verdict. Progress over weeks beats a date on a poster. Red flags live here so you can talk with families — they are not diagnoses.

Look up a child

Ready for skill themes

4–5 years

This is the sweet spot for skill-theme teaching. They can listen to a cue, try it, and laugh when it fails.

Evaluate this age

Gross motor

  • · Beginning skip or step-hop
  • · Jumps forward with control
  • · Throws and catches a playground ball
  • · Rides a tricycle with speed and steering

Fine motor

  • · Draws recognizable pictures
  • · Writes some letters
  • · Ties shoes with help

Balance

  • · Stands on one foot 5–8 seconds
  • · Walks a low beam with arms out

Sensory

  • · Refining coordination
  • · Enjoys more complex movement sequences

Social / play

  • · Plays games with rules
  • · Wants to win; learning to lose
  • · Compares self to friends

Play ideas

  • · Target throwing with beanbags into a hoop
  • · Hopscotch with pictures instead of numbers
  • · Partner mirror: copy my balance
  • · Obstacle course with 4–5 stations
  • · Balloon volleyball over a line

Skill library for this age

Cues you can use tomorrow. One theme at a time.

Locomotor

Leaping

“Reach the front knee”

Plan this

Manipulative

Volleying

“Hands like a window”

Plan this

Manipulative

Dribbling (hands)

“Push, don't slap”

Plan this

Manipulative

Dribbling (feet)

“Soft taps, not kicks”

Plan this

Manipulative

Trapping & collecting

“Give with it, like a pillow”

Plan this

Stability

Dodging

“See it, then move”

Plan this
Open skill library

Session dose

Duration. 25–35 minutes

Structure. Warm-up, skill theme, play application, cool-down circle

Give one specific cue. Ask 'how did that feel?' before correcting.

FITT

Frequency

Daily movement; 3–5 classes/week

Intensity

Moderate to vigorous in games

Time

25–35 min

Type

All three skill themes, rotating weekly

Red flags — talk, don’t diagnose

  • Cannot throw or catch a large ball
  • Cannot stand on one foot even briefly
  • Cannot pedal a tricycle
  • Avoids playground equipment peers enjoy