PlayPath

Curriculum spine

Skill library

Teach themes, not sports. Then translate each letter onto the floor you actually teach — ninja, parkour, martial arts, gymnastics, PE, play, or sport.

Look up a child

Ninja, parkour, martial arts, gym, PE, play, or sport? Set your floors

Space

Where the body moves.

  • · Personal vs general space
  • · Directions: forward, back, side, up
  • · Pathways: straight, curved, zigzag
  • · Levels: low, middle, high

Effort

How the body moves.

  • · Time: fast / slow
  • · Force: strong / light
  • · Flow: free / bound

Relationships

With whom or what the body moves.

  • · Over, under, beside, through
  • · Mirroring and matching
  • · Leading and following
  • · Alone, partner, group

Static & dynamic balance

Stability
18 mo–10 yr

The ability to keep the center of mass over the base of support — still, and then while moving.

Cues

  1. Stand tall like a tree
  2. Soft knees, quiet eyes
  3. Make your belly quiet

Progression

  1. Two feet, wide base, hold a wall
  2. Two feet, no wall
  3. One foot, hold a finger
  4. One foot, 3–5 seconds
  5. One foot on a line, then a beam
  6. Balance while catching or turning
  7. Unstable surface, eyes on a target

Regression

  1. Hold a wall or partner's hand
  2. Widen the feet
  3. Sit on a stool and reach

Play it

  1. Freeze dance
  2. Walk the plank
  3. Statue museum
  4. River stones (spots)

Common errors

  • · Locked knees
  • · Looking at feet
  • · Holding breath
  • · Arms glued to sides

Landing

Stability
2–10 yr

Absorbing force through the feet, knees, and hips so jumping stays joyful and safe.

Cues

  1. Land like a cat
  2. Quiet feet
  3. Bend to greet the floor

Progression

  1. Step down from a low step
  2. Jump down 4–8 inches, two feet
  3. Jump in place, stick the landing
  4. Jump forward and freeze
  5. Jump over a line, then a low object
  6. Jump, land, and go (into a roll or run)

Regression

  1. Hold hands
  2. Jump onto a mat
  3. Start from a squat, not a jump

Play it

  1. Lily pads
  2. Don't wake the sleeping giant (quiet landings)
  3. Superhero landings

Common errors

  • · Stiff legs
  • · Landing on toes only
  • · Knees collapsing in
  • · Looking away

Rolling

Stability
18 mo–10 yr

Rotating the body with control — log rolls, egg rolls, and later shoulder rolls.

Cues

  1. Make a small egg
  2. Look through the window (arm)
  3. Slow as honey

Progression

  1. Rock on the back
  2. Log roll with arms overhead
  3. Egg roll tucked
  4. Roll to stand with help
  5. Shoulder roll on a wedge
  6. Roll as a transition in an obstacle course

Regression

  1. Roll down a gentle wedge
  2. Adult spots the head
  3. Roll in a sleeping bag

Play it

  1. Sushi roll
  2. Log through the forest
  3. Egg hunt rolls

Common errors

  • · Head thrown back
  • · Arms sprawling
  • · Rushing
  • · Rolling only one direction

Twisting

Stability
18 mo–10 yr

Rotating a part of the body against another part that stays — look behind, wring a towel, coil and uncoil.

Cues

  1. Keep your roots, turn your leaves
  2. Wring the towel
  3. Look at the door behind you

Progression

  1. Sit and twist to see a toy behind
  2. Stand, feet planted, look over each shoulder
  3. Twist to pass a beanbag around the body
  4. Twist into a shape and hold
  5. Twist, then unwind into a throw or roll

Regression

  1. Sit so the feet do not have to balance
  2. Hold a hoop at the waist as a guide

Play it

  1. Wring-the-laundry
  2. Owl looks behind
  3. Pass the soup without moving your feet

Common errors

  • · The whole body spins instead of a twist
  • · Feet hop around
  • · Breath held

Turning

Stability
2–10 yr

Rotating the whole body around its axis — a pivot, a jump-turn, a slow spin that still has a home.

Cues

  1. Spot something, then find it again
  2. Turn in your own bubble
  3. Soft feet, quiet landing

Progression

  1. Step-turn in place, 90 degrees
  2. Half-turn jump, stick the landing
  3. Full turn on two feet
  4. Turn on one foot with a finger hold
  5. Turn, then go — into a run or a freeze

Regression

  1. Hold both hands and turn together
  2. Turn on a poly-spot so the home is visible

Play it

  1. Pancake flip
  2. Turn and freeze for the camera
  3. Weather-vane in the wind

Common errors

  • · Dizzy spinning with no stop
  • · Arms windmilling
  • · Landing off the spot

Stretching & curling

Stability
18 mo–10 yr

Making the body long, then small. The pair that teaches children they can change their shape on purpose.

Cues

  1. Long like a noodle
  2. Small like a seed
  3. Grow, then hide

Progression

  1. Curl on the back, rock
  2. Stretch long on the floor, then curl
  3. Stand and reach up, then fold
  4. Curl, roll, stretch to stand
  5. Stretch and curl at different levels — low, middle, high

Regression

  1. Do it lying down
  2. Use a wall to reach along

Play it

  1. Seed to sunflower
  2. Inchworm
  3. Hide in your shell, then come out

Common errors

  • · Only the arms move
  • · Breath held in the curl
  • · Hyperextending the neck to look long

Weight transfer

Stability
2–10 yr

Moving the body’s weight from one part to another — feet to hands, two feet to one, rocker to stand.

Cues

  1. Pour your weight
  2. Hands become feet for a moment
  3. Shift, then settle

Progression

  1. Rock from heel to toe
  2. Shift side to side on two feet
  3. Bear walk: hands take some weight
  4. Donkey kick or bunny hop with hands on the floor
  5. Cartwheel prep: star to lunge, hands on a mat

Regression

  1. Hands on a low box, not the floor
  2. Adult supports the hips
  3. Start on all fours

Play it

  1. Bear family walk
  2. Frog hop with hands first
  3. Tunnel: hands then feet through

Common errors

  • · Dumping weight all at once
  • · Locked elbows
  • · Head dropping

Dodging

Stability
3–10 yr

Moving the body out of the way without leaving the game — a lean, a step, a drop. Judgment lives here.

Cues

  1. See it, then move
  2. Soft knees, ready feet
  3. Small dodge, not a dive

Progression

  1. Lean away from a slow rolling ball
  2. Step aside from a tossed yarn ball
  3. Dodge in a small hoop-home
  4. Dodge while holding a freeze shape
  5. Dodge in a walking tag with a yarn-ball tagger

Regression

  1. Sitting lean-aways
  2. Warn before each toss
  3. Bigger, slower object

Play it

  1. Yarn-ball rain
  2. River of rolling balls
  3. Statue that can duck

Common errors

  • · Closing the eyes
  • · Leaving the game entirely
  • · Crashing into a friend

Stopping & freezing

Stability
18 mo–10 yr

Ending a movement on purpose. The skill that makes running, tagging, and landing safe enough to play.

Cues

  1. Quiet stop
  2. Stick it like a statue
  3. Soft knees catch you

Progression

  1. Walk and freeze on a clap
  2. Run three steps and freeze
  3. Freeze in a shape (wide, small, tall)
  4. Stop on a line without stepping over
  5. Stop, then go the other way

Regression

  1. Slower start
  2. A visual ‘home’ to stop on
  3. Hold a hand for the freeze

Play it

  1. Red light / green light
  2. Musical statues
  3. Sleeping giants

Common errors

  • · Stiff lock-up
  • · A few extra steps after the signal
  • · Falling into the freeze

Walking

Locomotor
18 mo–10 yr

The first upright locomotor pattern. Still a teaching skill — heel-toe, arms, looking where you go, different speeds.

Cues

  1. Head up, looking where you go
  2. Soft heel, then toe
  3. Arms swing quiet

Progression

  1. Walk in a straight line
  2. Walk on a tape road
  3. Walk backward a few steps
  4. Walk on tiptoes, then heels
  5. Change speed: snail, person, hurry
  6. Walk a zigzag or curved path

Regression

  1. Hold a finger
  2. Shorter path
  3. Push a cart or laundry basket

Play it

  1. Follow the leader
  2. Walk the tightrope tape
  3. Delivery walks with a beanbag

Common errors

  • · Looking at feet
  • · Toes in or out extreme
  • · Shuffling with no heel strike

Crawling & creeping

Locomotor
18 mo–10 yr

Moving on hands and knees or hands and feet. Not only a baby skill — it organizes opposite sides and is a legal job for heavy work.

Cues

  1. Hands and knees like a cat
  2. Opposite hand, opposite knee
  3. Quiet paws

Progression

  1. Creep forward on a short mat
  2. Creep under a tunnel or chair
  3. Bear walk (hands and feet)
  4. Crab walk a short distance
  5. Crawl, then stand, then crawl again

Regression

  1. Shorter distance
  2. A wider tunnel
  3. A scooter board for children who cannot bear weight on knees

Play it

  1. Tunnel delivery
  2. Cat family
  3. Spider across the web

Common errors

  • · Same-side crawl
  • · Collapsed wrists
  • · Rushing onto the feet too soon

Climbing

Locomotor
18 mo–10 yr

Moving the body up, over, or through using hands and feet together. Strength, planning, and consent live on the same structure.

Cues

  1. Three points on the mountain
  2. Look where your hand will go
  3. You can come down the same way

Progression

  1. Climb onto a low box or couch cushion
  2. Up a small hill or wedge
  3. Over a low obstacle and down
  4. A short ladder or wall with a spot
  5. Climb, pause, choose a new path down

Regression

  1. Lower the height
  2. Adult at the hip, not pulling the arms
  3. A job at the bottom that still belongs

Play it

  1. Mountain goats
  2. Over the river logs
  3. Castle walls (low)

Common errors

  • · Rushing the top
  • · Feet nowhere near the hands
  • · No plan for coming down

Running

Locomotor
18 mo–10 yr

Flight phase, opposite arm-leg swing, and looking where you are going.

Cues

  1. Run like a cheetah
  2. Quiet arms, pumping
  3. Eyes on the tree, not the feet

Progression

  1. Fast walk
  2. Run in a straight line
  3. Run and stop on a signal
  4. Run around cones
  5. Run, dodge, run
  6. Change speed on cue

Regression

  1. Chase a rolling ball
  2. Hold a scarf that trails
  3. Shorter distance

Play it

  1. Red light / green light
  2. Bubble chase
  3. Tag with a safe home

Common errors

  • · Arms crossing the body
  • · Looking down
  • · Overstriding
  • · No flight phase (shuffling)

Jumping

Locomotor
2–10 yr

Two-foot takeoff and landing. The foundation for hop, leap, and later plyometrics.

Cues

  1. Swing and spring
  2. Land like a cat
  3. Reach to the sky, then fold

Progression

  1. Jump in place, two feet
  2. Jump forward to a line
  3. Jump backward
  4. Jump side to side
  5. Jump over a line, then a low object
  6. Jump for distance, then for rhythm

Regression

  1. Hold hands
  2. Jump down rather than up
  3. Use a mini trampoline with a spot

Play it

  1. Jump the river
  2. Lily pads
  3. Popcorn (jump when the pan shakes)

Common errors

  • · One foot leads
  • · No arm swing
  • · Stiff landing
  • · Not bending before takeoff

Hopping

Locomotor
3–10 yr

One-foot takeoff and landing on the same foot. A later locomotor skill.

Cues

  1. Hold a mug of cocoa (other leg)
  2. Quiet hop
  3. Swing the free arms

Progression

  1. Lift one foot and freeze
  2. Hop in place once, hold hands
  3. Hop in place 3 times
  4. Hop forward on a line
  5. Hop 5 times each foot
  6. Hopscotch patterns

Regression

  1. Hold a rail
  2. Start with a jump (two feet)
  3. Hop onto a target, not along it

Play it

  1. Hopscotch
  2. Frog on one lily
  3. Treasure hops to a cone

Common errors

  • · Other foot taps down
  • · Hips twist
  • · Looking at the foot
  • · Holding breath

Gallop & skip

Locomotor
3–10 yr

Gallop is a step-together lead; skip is a step-hop with alternating sides — a later skill.

Cues

  1. Horse in front, horse behind (gallop)
  2. Step, then pop (skip)
  3. March then add a hop

Progression

  1. Slide sideways
  2. Gallop with a preferred lead
  3. Gallop switching leads
  4. Step-hop in place
  5. Skip a short distance
  6. Skip with rhythm or a rope

Regression

  1. Hold hands and gallop together
  2. March only
  3. Use music with a clear beat

Play it

  1. Pony ride around cones
  2. Skip to the letterbox
  3. Parade of horses and dancers

Common errors

  • · Two-foot bounce instead of skip
  • · Same foot always leading
  • · Arms stiff

Sliding / side-step

Locomotor
3–10 yr

A sideways locomotor pattern — one foot leads, the other closes, hips stay square to the front.

Cues

  1. Sideways train
  2. Don't let your toes turn
  3. Step, then close

Progression

  1. Side-step along a wall for a guide
  2. Slide on a tape line
  3. Slide both directions
  4. Slide, freeze, slide the other way
  5. Slide around a hoop, then a partner

Regression

  1. Hold a partner's hands facing the same way
  2. Shorter distance
  3. Slower music

Play it

  1. Crab soccer without the crab
  2. Mirror slides
  3. Guard the castle gate

Common errors

  • · Toes turning to run
  • · Crossing the back foot in front
  • · Bouncing too high

Leaping

Locomotor
4–10 yr

Take off one foot, land on the other, usually over a gap. The running family’s longer cousin.

Cues

  1. Reach the front knee
  2. Fly for a blink
  3. Land on the other foot, then run on

Progression

  1. Step over a line
  2. Leap a small hoop gap from a walk
  3. Leap from a short run
  4. Leap into a hoop and stick
  5. Leap a series of rivers (taped gaps)

Regression

  1. Smaller gap
  2. Take off from a spot
  3. Hold a hand for the first leaps

Play it

  1. Leap the river
  2. Deer in the woods
  3. Island to island

Common errors

  • · Two-foot jump instead of a leap
  • · Landing on the same foot
  • · Looking down into the gap

Throwing

Manipulative
18 mo–10 yr

Sending an object away from the body with the hands — underhand first, then overhand.

Cues

  1. Step with the other foot
  2. Point your belly button at the target after
  3. Show the ball to the sky

Progression

  1. Push a balloon
  2. Two-hand underhand toss
  3. One-hand underhand
  4. Overhand with a large ball
  5. Overhand with opposition (step opposite foot)
  6. Throw at a target, then for distance

Regression

  1. Sit and throw
  2. Use a scarf or beanbag
  3. Shorten the distance

Play it

  1. Snowball fight with yarn balls
  2. Feed the monster (hoop mouth)
  3. Knock the castle

Common errors

  • · Same-side step
  • · No trunk rotation
  • · Throwing only with the arm
  • · Eyes off the target

Catching

Manipulative
2–10 yr

Receiving an object. Starts with trapping against the body, then hands, then moving to the ball.

Cues

  1. Make a basket with your arms
  2. Watch it all the way in
  3. Soft hands, like catching an egg

Progression

  1. Catch a scarf
  2. Catch a balloon
  3. Catch a beach ball against the body
  4. Catch a playground ball with hands
  5. Catch a smaller ball
  6. Catch while moving or from a bounce

Regression

  1. Shorter distance
  2. Bigger, slower object
  3. Roll instead of toss
  4. Sit down

Play it

  1. Bubble catch
  2. Hot potato (gentle)
  3. Partner clap-catch

Common errors

  • · Turning the head
  • · Arms stiff
  • · Closing eyes
  • · Hands too far apart

Rolling (sending)

Manipulative
18 mo–10 yr

Sending a ball along the floor. The first accurate send — bowling, partner rolls, feeding a target on the ground.

Cues

  1. Sit the ball on the floor, then push
  2. Eyes on the gate
  3. Follow with your hand

Progression

  1. Sit and push a ball forward
  2. Kneel and roll to a partner
  3. Stand and roll between two cones
  4. Roll to knock a soft tower
  5. Roll, then run to receive the return

Regression

  1. Bigger, slower ball
  2. A taped channel so the ball stays on path
  3. Shorter distance

Play it

  1. Bowling the milk bottles
  2. Feed the tunnel
  3. River roll to a friend

Common errors

  • · Bouncing instead of rolling
  • · Eyes leaving the target
  • · Ball flying off the floor

Kicking

Manipulative
18 mo–10 yr

Sending a ball with the foot. From a stationary tap to a running kick with opposition.

Cues

  1. Eyes on the ball
  2. Step, then swing
  3. Toes like a giraffe (pointed) or a door (inside)

Progression

  1. Walk into a stationary ball
  2. Kick a large ball from standing
  3. Step and kick
  4. Run and kick
  5. Kick to a target
  6. Kick a rolling ball

Regression

  1. Hold a hand
  2. Use a balloon or light ball
  3. Kick from sitting (rare, for access)

Play it

  1. Knock the tower
  2. Soccer bowling
  3. Kick to the river (zone)

Common errors

  • · Looking up too soon
  • · Plant foot too far
  • · Kicking with a floppy foot
  • · No step

Punting

Manipulative
6–10 yr

Dropping a ball and kicking it before it hits the floor. A later manipulative — only after a clean standing kick.

Cues

  1. Hold it like a loaf of bread
  2. Drop, don't throw it down
  3. Step, then meet it with the laces

Progression

  1. Drop a balloon onto a foot
  2. Drop a foam ball and tap
  3. Punt a light ball a few feet
  4. Punt to a zone, not a person
  5. Punt, then move to the next cone

Regression

  1. Keep kicking a stationary ball
  2. Adult drops the ball onto the foot
  3. Use a balloon

Play it

  1. Cloud kick (foam)
  2. Punt to the island
  3. How quiet can the drop be?

Common errors

  • · Throwing the ball down
  • · Kicking too soon
  • · No step
  • · Eyes closed at contact

Striking

Manipulative
3–10 yr

Hitting an object with a hand or implement. Side orientation and watching all the way.

Cues

  1. Stand sideways like a door
  2. Watch it kiss the bat
  3. Swing level, finish tall

Progression

  1. Hit a balloon with an open hand
  2. Hit a hanging ball
  3. Strike a ball off a tee with a fat bat
  4. Sidearm strike with a paddle
  5. Strike a tossed ball
  6. Rally with a partner

Regression

  1. Bigger, slower object
  2. Shorter implement
  3. Two hands on a noodle

Play it

  1. Balloon tennis
  2. Tee-ball knock-down
  3. Pancake flip with a paddle

Common errors

  • · Facing the ball square
  • · Chopping down
  • · Stepping away
  • · Eyes closed at contact

Volleying

Manipulative
4–10 yr

Striking a ball in the air so it stays up — hand, head, or light implement. Tracking plus a soft send.

Cues

  1. Hands like a window
  2. Meet it high
  3. Push, don't slap

Progression

  1. Keep a balloon up with open hands
  2. Balloon to a partner
  3. Foam ball off a toss to yourself
  4. Volley over a line or low net
  5. Two-hit rally

Regression

  1. Balloon only
  2. Allow a catch between hits
  3. Seated volley

Play it

  1. Keep it alive
  2. Cloud volleyball
  3. Don't let the bird land

Common errors

  • · Slapping down
  • · Standing under it too late
  • · Fists instead of a window

Dribbling (hands)

Manipulative
4–10 yr

Repeatedly sending a ball to the floor and receiving it with the hands.

Cues

  1. Push, don't slap
  2. Waist-high bounce
  3. Eyes up when you can

Progression

  1. Bounce and catch
  2. Bounce-bounce-catch
  3. Continuous dribble standing
  4. Dribble walking
  5. Dribble around a cone
  6. Dribble with the other hand

Regression

  1. Larger, bouncier ball
  2. Allow two hands
  3. Sit and bounce

Play it

  1. Dribble tag (protect your ball)
  2. Red light dribble
  3. Tunnel dribble through legs

Common errors

  • · Slapping
  • · Ball too far in front
  • · Staring at the ball
  • · Stiff wrist

Dribbling (feet)

Manipulative
4–10 yr

Traveling with a ball at the feet — soft taps, both feet, looking up when the pattern can hold it.

Cues

  1. Soft taps, not kicks
  2. Keep it on a short leash
  3. Both feet get a turn

Progression

  1. Tap a stationary ball with the inside of the foot
  2. Walk and tap in a straight line
  3. Dribble around a cone
  4. Dribble with the other foot
  5. Dribble, stop the ball, dribble

Regression

  1. Bigger, slower ball
  2. A taped channel
  3. No defenders, ever, at the start

Play it

  1. Walk the dog (the ball is the dog)
  2. Red light dribble
  3. Through the gates

Common errors

  • · Kicking it away
  • · Only one foot
  • · Head down the whole time

Trapping & collecting

Manipulative
4–10 yr

Stopping a rolling or bouncing ball with foot, body, or hands so you own it — the receive that kicking needs.

Cues

  1. Give with it, like a pillow
  2. Get in its path first
  3. Quiet foot, not a kick

Progression

  1. Stop a slow roll with two hands
  2. Trap a roll with the inside of the foot
  3. Collect a bounce against the body
  4. Trap, then send back
  5. Trap a ball from a partner while moving

Regression

  1. Slower roll
  2. Bigger ball
  3. Allow hands first, then feet

Play it

  1. Catch the runaway
  2. Goalkeeper on knees
  3. Stop and feed the hoop

Common errors

  • · Kicking it away by accident
  • · Standing still and hoping
  • · Stiff ankle