Curriculum spine
Skill library
Teach themes, not sports. Then translate each letter onto the floor you actually teach — ninja, parkour, martial arts, gymnastics, PE, play, or sport.
Look up a child
Ninja, parkour, martial arts, gym, PE, play, or sport? Set your floors
Space
Where the body moves.
- · Personal vs general space
- · Directions: forward, back, side, up
- · Pathways: straight, curved, zigzag
- · Levels: low, middle, high
Effort
How the body moves.
- · Time: fast / slow
- · Force: strong / light
- · Flow: free / bound
Relationships
With whom or what the body moves.
- · Over, under, beside, through
- · Mirroring and matching
- · Leading and following
- · Alone, partner, group
Static & dynamic balance
The ability to keep the center of mass over the base of support — still, and then while moving.
Cues
- Stand tall like a tree
- Soft knees, quiet eyes
- Make your belly quiet
Progression
- Two feet, wide base, hold a wall
- Two feet, no wall
- One foot, hold a finger
- One foot, 3–5 seconds
- One foot on a line, then a beam
- Balance while catching or turning
- Unstable surface, eyes on a target
Regression
- Hold a wall or partner's hand
- Widen the feet
- Sit on a stool and reach
Play it
- Freeze dance
- Walk the plank
- Statue museum
- River stones (spots)
Common errors
- · Locked knees
- · Looking at feet
- · Holding breath
- · Arms glued to sides
Landing
Absorbing force through the feet, knees, and hips so jumping stays joyful and safe.
Cues
- Land like a cat
- Quiet feet
- Bend to greet the floor
Progression
- Step down from a low step
- Jump down 4–8 inches, two feet
- Jump in place, stick the landing
- Jump forward and freeze
- Jump over a line, then a low object
- Jump, land, and go (into a roll or run)
Regression
- Hold hands
- Jump onto a mat
- Start from a squat, not a jump
Play it
- Lily pads
- Don't wake the sleeping giant (quiet landings)
- Superhero landings
Common errors
- · Stiff legs
- · Landing on toes only
- · Knees collapsing in
- · Looking away
Rolling
Rotating the body with control — log rolls, egg rolls, and later shoulder rolls.
Cues
- Make a small egg
- Look through the window (arm)
- Slow as honey
Progression
- Rock on the back
- Log roll with arms overhead
- Egg roll tucked
- Roll to stand with help
- Shoulder roll on a wedge
- Roll as a transition in an obstacle course
Regression
- Roll down a gentle wedge
- Adult spots the head
- Roll in a sleeping bag
Play it
- Sushi roll
- Log through the forest
- Egg hunt rolls
Common errors
- · Head thrown back
- · Arms sprawling
- · Rushing
- · Rolling only one direction
Twisting
Rotating a part of the body against another part that stays — look behind, wring a towel, coil and uncoil.
Cues
- Keep your roots, turn your leaves
- Wring the towel
- Look at the door behind you
Progression
- Sit and twist to see a toy behind
- Stand, feet planted, look over each shoulder
- Twist to pass a beanbag around the body
- Twist into a shape and hold
- Twist, then unwind into a throw or roll
Regression
- Sit so the feet do not have to balance
- Hold a hoop at the waist as a guide
Play it
- Wring-the-laundry
- Owl looks behind
- Pass the soup without moving your feet
Common errors
- · The whole body spins instead of a twist
- · Feet hop around
- · Breath held
Turning
Rotating the whole body around its axis — a pivot, a jump-turn, a slow spin that still has a home.
Cues
- Spot something, then find it again
- Turn in your own bubble
- Soft feet, quiet landing
Progression
- Step-turn in place, 90 degrees
- Half-turn jump, stick the landing
- Full turn on two feet
- Turn on one foot with a finger hold
- Turn, then go — into a run or a freeze
Regression
- Hold both hands and turn together
- Turn on a poly-spot so the home is visible
Play it
- Pancake flip
- Turn and freeze for the camera
- Weather-vane in the wind
Common errors
- · Dizzy spinning with no stop
- · Arms windmilling
- · Landing off the spot
Stretching & curling
Making the body long, then small. The pair that teaches children they can change their shape on purpose.
Cues
- Long like a noodle
- Small like a seed
- Grow, then hide
Progression
- Curl on the back, rock
- Stretch long on the floor, then curl
- Stand and reach up, then fold
- Curl, roll, stretch to stand
- Stretch and curl at different levels — low, middle, high
Regression
- Do it lying down
- Use a wall to reach along
Play it
- Seed to sunflower
- Inchworm
- Hide in your shell, then come out
Common errors
- · Only the arms move
- · Breath held in the curl
- · Hyperextending the neck to look long
Weight transfer
Moving the body’s weight from one part to another — feet to hands, two feet to one, rocker to stand.
Cues
- Pour your weight
- Hands become feet for a moment
- Shift, then settle
Progression
- Rock from heel to toe
- Shift side to side on two feet
- Bear walk: hands take some weight
- Donkey kick or bunny hop with hands on the floor
- Cartwheel prep: star to lunge, hands on a mat
Regression
- Hands on a low box, not the floor
- Adult supports the hips
- Start on all fours
Play it
- Bear family walk
- Frog hop with hands first
- Tunnel: hands then feet through
Common errors
- · Dumping weight all at once
- · Locked elbows
- · Head dropping
Dodging
Moving the body out of the way without leaving the game — a lean, a step, a drop. Judgment lives here.
Cues
- See it, then move
- Soft knees, ready feet
- Small dodge, not a dive
Progression
- Lean away from a slow rolling ball
- Step aside from a tossed yarn ball
- Dodge in a small hoop-home
- Dodge while holding a freeze shape
- Dodge in a walking tag with a yarn-ball tagger
Regression
- Sitting lean-aways
- Warn before each toss
- Bigger, slower object
Play it
- Yarn-ball rain
- River of rolling balls
- Statue that can duck
Common errors
- · Closing the eyes
- · Leaving the game entirely
- · Crashing into a friend
Stopping & freezing
Ending a movement on purpose. The skill that makes running, tagging, and landing safe enough to play.
Cues
- Quiet stop
- Stick it like a statue
- Soft knees catch you
Progression
- Walk and freeze on a clap
- Run three steps and freeze
- Freeze in a shape (wide, small, tall)
- Stop on a line without stepping over
- Stop, then go the other way
Regression
- Slower start
- A visual ‘home’ to stop on
- Hold a hand for the freeze
Play it
- Red light / green light
- Musical statues
- Sleeping giants
Common errors
- · Stiff lock-up
- · A few extra steps after the signal
- · Falling into the freeze
Walking
The first upright locomotor pattern. Still a teaching skill — heel-toe, arms, looking where you go, different speeds.
Cues
- Head up, looking where you go
- Soft heel, then toe
- Arms swing quiet
Progression
- Walk in a straight line
- Walk on a tape road
- Walk backward a few steps
- Walk on tiptoes, then heels
- Change speed: snail, person, hurry
- Walk a zigzag or curved path
Regression
- Hold a finger
- Shorter path
- Push a cart or laundry basket
Play it
- Follow the leader
- Walk the tightrope tape
- Delivery walks with a beanbag
Common errors
- · Looking at feet
- · Toes in or out extreme
- · Shuffling with no heel strike
Crawling & creeping
Moving on hands and knees or hands and feet. Not only a baby skill — it organizes opposite sides and is a legal job for heavy work.
Cues
- Hands and knees like a cat
- Opposite hand, opposite knee
- Quiet paws
Progression
- Creep forward on a short mat
- Creep under a tunnel or chair
- Bear walk (hands and feet)
- Crab walk a short distance
- Crawl, then stand, then crawl again
Regression
- Shorter distance
- A wider tunnel
- A scooter board for children who cannot bear weight on knees
Play it
- Tunnel delivery
- Cat family
- Spider across the web
Common errors
- · Same-side crawl
- · Collapsed wrists
- · Rushing onto the feet too soon
Climbing
Moving the body up, over, or through using hands and feet together. Strength, planning, and consent live on the same structure.
Cues
- Three points on the mountain
- Look where your hand will go
- You can come down the same way
Progression
- Climb onto a low box or couch cushion
- Up a small hill or wedge
- Over a low obstacle and down
- A short ladder or wall with a spot
- Climb, pause, choose a new path down
Regression
- Lower the height
- Adult at the hip, not pulling the arms
- A job at the bottom that still belongs
Play it
- Mountain goats
- Over the river logs
- Castle walls (low)
Common errors
- · Rushing the top
- · Feet nowhere near the hands
- · No plan for coming down
Running
Flight phase, opposite arm-leg swing, and looking where you are going.
Cues
- Run like a cheetah
- Quiet arms, pumping
- Eyes on the tree, not the feet
Progression
- Fast walk
- Run in a straight line
- Run and stop on a signal
- Run around cones
- Run, dodge, run
- Change speed on cue
Regression
- Chase a rolling ball
- Hold a scarf that trails
- Shorter distance
Play it
- Red light / green light
- Bubble chase
- Tag with a safe home
Common errors
- · Arms crossing the body
- · Looking down
- · Overstriding
- · No flight phase (shuffling)
Jumping
Two-foot takeoff and landing. The foundation for hop, leap, and later plyometrics.
Cues
- Swing and spring
- Land like a cat
- Reach to the sky, then fold
Progression
- Jump in place, two feet
- Jump forward to a line
- Jump backward
- Jump side to side
- Jump over a line, then a low object
- Jump for distance, then for rhythm
Regression
- Hold hands
- Jump down rather than up
- Use a mini trampoline with a spot
Play it
- Jump the river
- Lily pads
- Popcorn (jump when the pan shakes)
Common errors
- · One foot leads
- · No arm swing
- · Stiff landing
- · Not bending before takeoff
Hopping
One-foot takeoff and landing on the same foot. A later locomotor skill.
Cues
- Hold a mug of cocoa (other leg)
- Quiet hop
- Swing the free arms
Progression
- Lift one foot and freeze
- Hop in place once, hold hands
- Hop in place 3 times
- Hop forward on a line
- Hop 5 times each foot
- Hopscotch patterns
Regression
- Hold a rail
- Start with a jump (two feet)
- Hop onto a target, not along it
Play it
- Hopscotch
- Frog on one lily
- Treasure hops to a cone
Common errors
- · Other foot taps down
- · Hips twist
- · Looking at the foot
- · Holding breath
Gallop & skip
Gallop is a step-together lead; skip is a step-hop with alternating sides — a later skill.
Cues
- Horse in front, horse behind (gallop)
- Step, then pop (skip)
- March then add a hop
Progression
- Slide sideways
- Gallop with a preferred lead
- Gallop switching leads
- Step-hop in place
- Skip a short distance
- Skip with rhythm or a rope
Regression
- Hold hands and gallop together
- March only
- Use music with a clear beat
Play it
- Pony ride around cones
- Skip to the letterbox
- Parade of horses and dancers
Common errors
- · Two-foot bounce instead of skip
- · Same foot always leading
- · Arms stiff
Sliding / side-step
A sideways locomotor pattern — one foot leads, the other closes, hips stay square to the front.
Cues
- Sideways train
- Don't let your toes turn
- Step, then close
Progression
- Side-step along a wall for a guide
- Slide on a tape line
- Slide both directions
- Slide, freeze, slide the other way
- Slide around a hoop, then a partner
Regression
- Hold a partner's hands facing the same way
- Shorter distance
- Slower music
Play it
- Crab soccer without the crab
- Mirror slides
- Guard the castle gate
Common errors
- · Toes turning to run
- · Crossing the back foot in front
- · Bouncing too high
Leaping
Take off one foot, land on the other, usually over a gap. The running family’s longer cousin.
Cues
- Reach the front knee
- Fly for a blink
- Land on the other foot, then run on
Progression
- Step over a line
- Leap a small hoop gap from a walk
- Leap from a short run
- Leap into a hoop and stick
- Leap a series of rivers (taped gaps)
Regression
- Smaller gap
- Take off from a spot
- Hold a hand for the first leaps
Play it
- Leap the river
- Deer in the woods
- Island to island
Common errors
- · Two-foot jump instead of a leap
- · Landing on the same foot
- · Looking down into the gap
Throwing
Sending an object away from the body with the hands — underhand first, then overhand.
Cues
- Step with the other foot
- Point your belly button at the target after
- Show the ball to the sky
Progression
- Push a balloon
- Two-hand underhand toss
- One-hand underhand
- Overhand with a large ball
- Overhand with opposition (step opposite foot)
- Throw at a target, then for distance
Regression
- Sit and throw
- Use a scarf or beanbag
- Shorten the distance
Play it
- Snowball fight with yarn balls
- Feed the monster (hoop mouth)
- Knock the castle
Common errors
- · Same-side step
- · No trunk rotation
- · Throwing only with the arm
- · Eyes off the target
Catching
Receiving an object. Starts with trapping against the body, then hands, then moving to the ball.
Cues
- Make a basket with your arms
- Watch it all the way in
- Soft hands, like catching an egg
Progression
- Catch a scarf
- Catch a balloon
- Catch a beach ball against the body
- Catch a playground ball with hands
- Catch a smaller ball
- Catch while moving or from a bounce
Regression
- Shorter distance
- Bigger, slower object
- Roll instead of toss
- Sit down
Play it
- Bubble catch
- Hot potato (gentle)
- Partner clap-catch
Common errors
- · Turning the head
- · Arms stiff
- · Closing eyes
- · Hands too far apart
Rolling (sending)
Sending a ball along the floor. The first accurate send — bowling, partner rolls, feeding a target on the ground.
Cues
- Sit the ball on the floor, then push
- Eyes on the gate
- Follow with your hand
Progression
- Sit and push a ball forward
- Kneel and roll to a partner
- Stand and roll between two cones
- Roll to knock a soft tower
- Roll, then run to receive the return
Regression
- Bigger, slower ball
- A taped channel so the ball stays on path
- Shorter distance
Play it
- Bowling the milk bottles
- Feed the tunnel
- River roll to a friend
Common errors
- · Bouncing instead of rolling
- · Eyes leaving the target
- · Ball flying off the floor
Kicking
Sending a ball with the foot. From a stationary tap to a running kick with opposition.
Cues
- Eyes on the ball
- Step, then swing
- Toes like a giraffe (pointed) or a door (inside)
Progression
- Walk into a stationary ball
- Kick a large ball from standing
- Step and kick
- Run and kick
- Kick to a target
- Kick a rolling ball
Regression
- Hold a hand
- Use a balloon or light ball
- Kick from sitting (rare, for access)
Play it
- Knock the tower
- Soccer bowling
- Kick to the river (zone)
Common errors
- · Looking up too soon
- · Plant foot too far
- · Kicking with a floppy foot
- · No step
Punting
Dropping a ball and kicking it before it hits the floor. A later manipulative — only after a clean standing kick.
Cues
- Hold it like a loaf of bread
- Drop, don't throw it down
- Step, then meet it with the laces
Progression
- Drop a balloon onto a foot
- Drop a foam ball and tap
- Punt a light ball a few feet
- Punt to a zone, not a person
- Punt, then move to the next cone
Regression
- Keep kicking a stationary ball
- Adult drops the ball onto the foot
- Use a balloon
Play it
- Cloud kick (foam)
- Punt to the island
- How quiet can the drop be?
Common errors
- · Throwing the ball down
- · Kicking too soon
- · No step
- · Eyes closed at contact
Striking
Hitting an object with a hand or implement. Side orientation and watching all the way.
Cues
- Stand sideways like a door
- Watch it kiss the bat
- Swing level, finish tall
Progression
- Hit a balloon with an open hand
- Hit a hanging ball
- Strike a ball off a tee with a fat bat
- Sidearm strike with a paddle
- Strike a tossed ball
- Rally with a partner
Regression
- Bigger, slower object
- Shorter implement
- Two hands on a noodle
Play it
- Balloon tennis
- Tee-ball knock-down
- Pancake flip with a paddle
Common errors
- · Facing the ball square
- · Chopping down
- · Stepping away
- · Eyes closed at contact
Volleying
Striking a ball in the air so it stays up — hand, head, or light implement. Tracking plus a soft send.
Cues
- Hands like a window
- Meet it high
- Push, don't slap
Progression
- Keep a balloon up with open hands
- Balloon to a partner
- Foam ball off a toss to yourself
- Volley over a line or low net
- Two-hit rally
Regression
- Balloon only
- Allow a catch between hits
- Seated volley
Play it
- Keep it alive
- Cloud volleyball
- Don't let the bird land
Common errors
- · Slapping down
- · Standing under it too late
- · Fists instead of a window
Dribbling (hands)
Repeatedly sending a ball to the floor and receiving it with the hands.
Cues
- Push, don't slap
- Waist-high bounce
- Eyes up when you can
Progression
- Bounce and catch
- Bounce-bounce-catch
- Continuous dribble standing
- Dribble walking
- Dribble around a cone
- Dribble with the other hand
Regression
- Larger, bouncier ball
- Allow two hands
- Sit and bounce
Play it
- Dribble tag (protect your ball)
- Red light dribble
- Tunnel dribble through legs
Common errors
- · Slapping
- · Ball too far in front
- · Staring at the ball
- · Stiff wrist
Dribbling (feet)
Traveling with a ball at the feet — soft taps, both feet, looking up when the pattern can hold it.
Cues
- Soft taps, not kicks
- Keep it on a short leash
- Both feet get a turn
Progression
- Tap a stationary ball with the inside of the foot
- Walk and tap in a straight line
- Dribble around a cone
- Dribble with the other foot
- Dribble, stop the ball, dribble
Regression
- Bigger, slower ball
- A taped channel
- No defenders, ever, at the start
Play it
- Walk the dog (the ball is the dog)
- Red light dribble
- Through the gates
Common errors
- · Kicking it away
- · Only one foot
- · Head down the whole time
Trapping & collecting
Stopping a rolling or bouncing ball with foot, body, or hands so you own it — the receive that kicking needs.
Cues
- Give with it, like a pillow
- Get in its path first
- Quiet foot, not a kick
Progression
- Stop a slow roll with two hands
- Trap a roll with the inside of the foot
- Collect a bounce against the body
- Trap, then send back
- Trap a ball from a partner while moving
Regression
- Slower roll
- Bigger ball
- Allow hands first, then feet
Play it
- Catch the runaway
- Goalkeeper on knees
- Stop and feed the hoop
Common errors
- · Kicking it away by accident
- · Standing still and hoping
- · Stiff ankle