PlayPath

Keep in the pocket

Pocket reference

Scope, FITT, quotes, glossary, and the twelve pocket cards. The teaching lives in the modules; this is what you glance at between classes.

Scope of practice

If you are

Parent / caregiver

You can

Movement-rich days, play, encouragement

You cannot

Diagnose, treat, or prescribe

If you are

Coach / trainer

You can

Teach skills, design programs, motivate

You cannot

Diagnose or provide therapy

If you are

Educator

You can

Integrate movement, observe, refer

You cannot

Clinical treatment

If you are

Therapist (PT / OT)

You can

Assess, treat, prescribe within license

You cannot

Work outside the license

If you are

Student

You can

Observe and practice under supervision

You cannot

Independent professional claims

FITT for kids

Age

Toddlers 1–3

Frequency

All day in bursts

Intensity

Self-paced play

Time

5–10 min bouts

Type

Climb, push, carry, chase

Age

Preschool 3–5

Frequency

Daily + 3–5 classes

Intensity

Playful moderate

Time

20–30 min

Type

Skill themes in stories

Age

School-age 6–10

Frequency

60+ min daily

Intensity

Moderate to vigorous

Time

30–60 min

Type

Skills + small-sided games

Theories & development

Full lenses

Read across: the theory, how the child's growth actually changes, then the one thing you do tomorrow.

This theory

Maturational theory

How development changes

Skills show up when the nervous system is ready — not when we drill them. Late bloomers are not problems.

What you do tomorrow

Do not force a skip. Offer the next step they can almost do — and make sure they actually see a ball, a beam, a hill.

This theory

Dynamical systems

How development changes

The same child can look like they 'can't catch' in a loud gym and can catch with a scarf on a quiet floor. The room is part of the body.

What you do tomorrow

Change one thing — a bigger ball, a quieter wall, a seated start. Watch three tries before you talk.

This theory

Hourglass (phases)

How development changes

Sport skills do not stick until the child owns the basics: balance, travel, send and receive. You cannot pour soccer into an empty cup.

What you do tomorrow

Name the phase you are actually in. Teach the movement alphabet all year before you specialize.

This theory

Proficiency barrier

How development changes

Without a reliable throw, land, or skip, later games stay closed. The child is not lazy. They hit a wall.

What you do tomorrow

Protect those fundamentals. A year of tag is not a throwing curriculum. Do not skip to 'the real game' yet.

This theory

Skill themes

How development changes

The child grows a whole movement alphabet — balance, travel, send — instead of one sport with gaps everywhere else.

What you do tomorrow

Write the session as one theme, one idea, one cue, then play. Today we jump, in different directions, like a cat.

This theory

Constraints-led teaching

How development changes

The child searches for a pattern that works, so the skill survives a new ball, a new floor, a new game.

What you do tomorrow

Change one constraint. Count three attempts. Do not lecture the elbows.

This theory

Three stages of learning

How development changes

The right stage grows the skill. The wrong one stalls it — too many corrections for a beginner, or boredom for a child who already has it.

What you do tomorrow

Beginner: demo and one cue. Intermediate: vary. Advanced: give them a problem, not a lecture.

This theory

Teaching Games for Understanding

How development changes

Children grow game sense and a reason to keep the skill — not only a pretty throw in a line that dies when the drill ends.

What you do tomorrow

Small-sided game, one question, freeze, teach the skill the game just asked for, then back into play.

This theory

Self-determination

How development changes

Children who feel choice, skill, and belonging keep moving after you leave. Controlled children comply — then quit.

What you do tomorrow

Offer a real choice. Set a task they can succeed at, then edge it. Say every name.

This theory

Mastery climate

How development changes

The cautious child and the already-good child both grow. Rooms that rank 'who won' only keep the already-good, and even they get brittle.

What you do tomorrow

Praise the attempt, not the ranking. Measure against yesterday's self. A race can be 'beat your last time.'

This theory

Play as necessity

How development changes

The nervous system changes with joyful repetition. Skill without play fades. Play without any skill is just a party.

What you do tomorrow

Put the skill inside a story or a tiny game. Stop while they still want one more.

This theory

Physical literacy

How development changes

Growth is a relationship with the body for life — not a ribbon this Saturday. A literate mover still seeks movement at twenty and at fifty.

What you do tomorrow

Track try, return, and 'can they name what they learned' — not only whether the throw looked pretty.

Session skeleton

    5–10 min

    Warm-up

    Heat, belonging, names

    10–20 min

    Skill theme

    One cue, a progression

    10–15 min

    Play application

    The skill has to survive a game

    5 min

    Cool-down

    Down-regulate, one question

Twelve pocket cards

Week 1

Safety is the session

  • · Stay in scope: observe, adapt, refer.
  • · Literacy = skill + joy + keep-coming-back.
  • · Fear blocks learning. Choice unlocks it.
  • · Check the room. Check the child. Check your language.

Week 2

Typical is a range

  • · Head to tail, center to fingers, gross to fine.
  • · Three themes: stability, locomotor, manipulative.
  • · Progress over time > a date on a poster.
  • · Opportunity, culture, and temperament all count.

Week 3

Change the task, not the lecture

  • · Stage first: cognitive, associative, autonomous.
  • · Individual × task × environment.
  • · Distributed + blocked for beginners.
  • · Less feedback as the skill grows.

Week 4

Theme first, game second

  • · Stability, locomotor, manipulative.
  • · Add space, effort, or relationship.
  • · One or two cues. Pictures, not paragraphs.
  • · Warm-up → skill → play → cool-down.

Week 5

Behavior is a message

  • · Tactile, vestibular, proprioceptive.
  • · Seeker / avoider / mix — not a moral story.
  • · Change the input before you change the child.
  • · You adapt. You do not diagnose.

Week 6

No such thing as a bad kid

  • · Children do well when they can.
  • · Reframe the label; give the strength a job.
  • · Predictability, choice, consent.
  • · Connection before correction.

Week 7

Play is the lesson

  • · Opposite of play ≠ work. Opposite of play = depression.
  • · Body, object, imaginative, rough-and-tumble.
  • · Follow the lead. Protect the state.
  • · Same skill, better story.

Week 8

See, count, don't judge

  • · Play first, tasks second, family third.
  • · Write what you saw, not what you think they are.
  • · Dynamic: can they do it with help?
  • · Standardized tools need training.

Week 9

Dose it, then play it

  • · FITT is the prescription.
  • · Warm-up, skill, play, cool-down.
  • · Progress and regress without changing the goal.
  • · Twelve weeks need a sequence, not 12 isolated hours.

Week 10

Design it so they can enter

  • · UDL first, individual adaptation second.
  • · Same story, different route.
  • · Red flags: document and refer.
  • · Never diagnose out of scope.

Week 11

The hour is a drop

  • · Parents are the experts on their child.
  • · Send home play, not homework shame.
  • · Document. Refer. Don't diagnose.
  • · Keep learning on purpose.

Week 12

Hold the whole child

  • · Profile, assess, then plan.
  • · Twelve weeks on skill themes.
  • · Play and relationship in every session.
  • · Families in. Ego out. Keep learning.

Lines to keep

“Play is the vital essence of life. It is what makes life lively.”

— Play (Stuart Brown)

“The opposite of play is not work. It is depression.”

— Play (Stuart Brown)

“Behavior is a message.”

— The Out-of-Sync Child

“The kids who need the most love will ask for it in the most unloving ways.”

— No Such Thing as a Bad Kid

“Teach the child, not the skill.”

— Developmental Physical Education for All Children

“The goal of practice is not repetition, but adaptation.”

— Motor Learning and Development

“Fair is not everyone getting the same thing. Fair is everyone getting what they need.”

— Inclusion practice

“What will you do differently with a child tomorrow?”

— PlayPath teaching principle

Required texts

Developmental Physical Education for All Children

Gallahue, Cleland Donnelly & Goodway

The spine of the course. Skill themes, movement concepts, and how to sequence work so children actually acquire fundamental movement skills.

Motor Learning and Development

Haibach-Beach, Reid & Collier

Explains how children learn movement — stages, constraints, practice schedules, and feedback that sticks.

The Out-of-Sync Child

Carol Stock Kranowitz

Turns puzzling behavior into readable sensory information so you can adapt instead of punish.

No Such Thing as a Bad Kid

Charles D. Appelstein

Gives you the relational stance that makes every other tool work. Misbehavior is a coded message.

Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul

Stuart Brown with Christopher Vaughan

Protects you from turning this work into drills. Play is not a break from learning. It is the learning.

Glossary

Physical literacy Week 1

Motivation, confidence, competence, knowledge, and understanding to value and take responsibility for physical activity for life.

Self-determination Week 6

People stay when autonomy, competence, and relatedness are fed. Control grows compliance; choice grows a mover.

Mastery climate Week 6

A room that asks 'your next step' instead of 'who won.' Task, authority, recognition, grouping, evaluation, time (TARGET).

Psychomotor Week 1

The movement domain — coordinating, sensing, and physically doing.

Affective Week 1

The feeling and relating domain — confidence, belonging, joy, fear.

Scope of practice Week 1

The legal and ethical boundary of what you may do. Observe and refer; do not diagnose unless licensed.

Cephalocaudal Week 2

Development from head toward tail — head control before sitting, sitting before walking.

Proximodistal Week 2

Development from the center of the body outward — shoulder control before finger control.

Fundamental movement skills Week 2

The basic movement vocabulary: locomotor, stability, and manipulative patterns that underlie later sport and play.

Dynamical systems Week 2

Movement emerges in the moment from the child, the task, and the environment — not from a stored program.

Proficiency barrier Week 2

Seefeldt: without reliable fundamental skills, later sport and play stay closed. Not laziness — a developmental wall.

Hourglass model Week 2

Gallahue's phases: reflexive → rudimentary → fundamental → specialized. Sand has to pass the neck of the glass.

Constraints Week 3

Individual, task, and environmental factors that shape (limit or invite) a movement.

Cognitive stage Week 3

Beginner stage of learning: many errors, high attention, needs demonstration and simple cues.

Associative stage Week 3

Intermediate stage: fewer errors, refining the pattern, ready for variability and specific feedback.

Autonomous stage Week 3

Advanced stage: the skill is automatic enough to free attention for strategy or the environment.

Knowledge of results (KR) Week 3

Feedback about the outcome — 'you hit the target.'

Knowledge of performance (KP) Week 3

Feedback about the movement itself — 'you stepped with the other foot.'

Skill theme Week 4

A family of related movements used to organize a curriculum: stability, locomotor, or manipulative.

Movement concept Week 4

The adverb of movement — space, effort, relationships — that adds variety to a skill theme.

Cue Week 4

A short, often image-based instruction a child can use while moving.

Tactile Week 5

The sense of touch — texture, temperature, pressure.

Vestibular Week 5

The inner-ear sense of head position, movement, and gravity.

Proprioception Week 5

The muscle-and-joint sense of where the body is in space.

Sensory seeker Week 5

Under-responsive pattern: the child hunts more input (crashing, spinning, touching).

Sensory avoider Week 5

Over-responsive pattern: the child withdraws from input that feels like too much.

Dyspraxia Week 5

Difficulty conceiving, planning, or executing a new movement (praxis).

Strength-based practice Week 6

Using a child's existing strengths and past successes as the material of change.

Trauma-informed Week 6

Designing for safety, predictability, choice, and consent because nervous systems remember.

State of play Week 7

Absorbed, joyful, apparently purposeless activity that suspends self-consciousness and time.

Play deprivation Week 7

Chronic lack of play opportunities, linked to poorer regulation, social skill, and physical competence.

Dynamic assessment Week 8

Testing the limits with support — 'can you do it with a cue, a demo, a hand?'

Objective language Week 8

What you saw, counted, and timed — not what you judged.

FITT Week 9

Frequency, intensity, time, type — the dose of a movement program.

Progression / regression Week 9

Making a task harder or easier without abandoning the goal.

Universal Design for Learning Week 10

Designing multiple ways to engage, understand, and participate from the start — not as an afterthought.

Red flag Week 10

A sign that warrants a family conversation and possible professional evaluation — not a diagnosis.

Family-centered practice Week 11

Treating families as experts on their child and as the primary influence on development.

Risky play Week 11

Age-appropriate play with uncertainty — climbing, rough-and-tumble, exploring — that teaches judgment.