PlayPath
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Session planner

Build a warm-up, skill theme, play application, and cool-down with FITT baked in.

Two-foot takeoff and landing. The foundation for hop, leap, and later plyometrics.

Draft for 5–7 years

30 min · Locomotor · Jumping

Warm-up. Freeze dance or tag variation to raise heat and say every name — 6 minutes.

Skill. Skill theme: Locomotor · Jumping. Cue: “Swing and spring”. Work the first three steps of the progression, then stop while they still want one more.

Play. Play application: Jump the river; Lily pads; Popcorn (jump when the pan shakes).

Cool-down. Slow animal shapes, one breath together, one sentence: what did your body learn?

Adapt. Regression: Hold hands. Progression: Jump over a line, then a low object. Offer a quiet lane and a heavy-work job for seekers.

Dose note: Introduce variable practice. Mix blocked for a new skill, then games.