PlayPath

Look up a child

Age atlas

Typical is a range. Use this as a map, not a verdict. Progress over weeks beats a date on a poster. Red flags live here so you can talk with families — they are not diagnoses.

Look up a child

Runners, jumpers, testers

2–3 years

Power and will arrive together. They want to do it themselves. Offer choices inside a predictable frame.

Evaluate this age

Gross motor

  • · Runs with more control
  • · Jumps down or forward with two feet
  • · Kicks a large ball
  • · Throws overhand without much rotation
  • · Pedals a tricycle or ride-on

Fine motor

  • · Draws circles
  • · Builds towers of 6+ cubes
  • · Snips with scissors with help
  • · Washes hands with a model

Balance

  • · Stands on one foot 1–2 seconds
  • · Walks on tiptoes for a few steps

Sensory

  • · Seeks movement and rough-and-tumble
  • · May have strong texture preferences

Social / play

  • · Begins cooperative play in short bursts
  • · Follows one-step directions in play

Play ideas

  • · Jump the river (tape lines on the floor)
  • · Roll a ball to knock down bottles
  • · Animal parade: bear, crab, frog
  • · Pillow mountain to climb and jump from (spot them)
  • · Follow a scarf — run, freeze, twirl

Skill library for this age

Cues you can use tomorrow. One theme at a time.

Stability

Dodging

“See it, then move”

Plan this

Locomotor

Hopping

“Hold a mug of cocoa (other leg)”

Plan this

Locomotor

Gallop & skip

“Horse in front, horse behind (gallop)”

Plan this

Locomotor

Sliding / side-step

“Sideways train”

Plan this

Manipulative

Striking

“Stand sideways like a door”

Plan this

Stability

Landing

“Land like a cat”

Plan this
Open skill library

Session dose

Duration. 15–20 minutes

Structure. Song warm-up, one skill in play, one game, goodbye ritual

Repeat the same game across days. Novelty is a spice, not the meal.

FITT

Frequency

Daily active play

Intensity

Moderate, stop-and-go

Time

15–20 min structured + free play

Type

Jumping, climbing, rolling, simple ball play

Red flags — talk, don’t diagnose

  • Not running
  • Unable to climb onto a low sofa or step
  • Not kicking a ball
  • Marked left-right asymmetry
  • Avoids the floor and playground entirely