Play has more than one meaning
Brian Sutton-Smith
Whose purpose is being served by this game?
The person and the problem
The deeper idea
Evidence and limits
Teaching application · 5–10
Ask for a Remix
After children know a simple non-elimination movement game, invite them to change one rule. They might add a funny movement, invent teams, remove a score, or add a random signal. Keep safety fixed. Trial the change. Ask whose experience improved.
What to observe
The child who adds a joke may want shared humor, not to avoid learning. The child who changes scoring may be addressing fairness, not resisting authority. Ask what the change is for. Stop changes that humiliate, exclude, or repeatedly disadvantage someone.
Also
Review a lesson from two seats: “What was I trying to teach?” and “What did the children find worth doing?” If those answers never meet, a colorful game may still be only an adult assignment.
Start with: The Ambiguity of Play, then his 2008 American Journal of Play retrospective.