PlayPath
The path/Week 5
4–6 hours

Module 05

Sensory Processing

A lot of 'won't' is 'can't, not like this.' Sensory systems write the first draft of behavior. This week you learn the big three for movement — tactile, vestibular, proprioceptive — and how seekers, avoiders, and disregarders look in a gym.

You will be able to

  • Describe tactile, vestibular, and proprioceptive contributions to movement.
  • Distinguish seeker, avoider, and disregarder patterns — and mixed profiles.
  • Offer three adaptations without claiming a diagnosis.
  • Explain behavior as sensory communication to a colleague.

The systems that run the gym

Tactile: skin — texture, temperature, pressure. Vestibular: inner ear — head movement, gravity, balance. Proprioceptive: muscles and joints — where the body is, how much force. Also in the room: auditory, visual, smell, taste, and interoception (hunger, heartbeat, need to pee).

System

Tactile

If it's working

Comfortable in clothes and on mats

If it's noisy

Avoids grass, glue, light touch — or touches everything

System

Vestibular

If it's working

Enjoys swings and changing levels

If it's noisy

Fears swings — or never gets off them

System

Proprioceptive

If it's working

Grades force, knows where elbows are

If it's noisy

Crashes, breaks pencils, hugs too hard

Profiles, not boxes

Seekers hunt input. Avoiders duck it. Disregarders miss it. Discriminators struggle to interpret it (often looks like clumsy motor planning). Most children are a mix: seek movement, avoid light touch. Write a profile, not a brand.

Behavior is a message. When we understand the sensory need, we can respond with compassion and effectiveness.

— The Out-of-Sync Child (paraphrase used in this toolkit)

Adapt the diet of the room

Seekers: heavy work, crash pads, climbing, movement breaks, carrying. Avoiders: warning, choice, gradual introduction, deep pressure if they like it, a quiet corner that is still part of class. Everyone: predictable visuals, optional headphones, permission to move.

A 'sensory diet' is a planned rhythm of input across the day. You are not the OT. You can still start class with wall pushes and end with quiet breathing.

Say this

Child crashing into peers

“Your body is looking for heavy work. Carry this crate to the start line with me, then we join the game.”

Child covering ears

“The sound is a lot. Headphones are on that hook. You can still play from the mat.”

Reading notes

First notes of 24+ characters: +10 each.

The Out-of-Sync Child

Parts I–II

  • SPD is a real neurological difference.
  • Behavior is often sensory-driven, not willful.
  • The big three for movement: tactile, vestibular, proprioceptive.

“Behavior is a message.”

Lab & assignment

Busy-environment sensory watch

20 min
  1. Watch a child in a loud, busy space.
  2. Note what they seek, avoid, and use to regulate.
  3. Build a hypothetical profile in the Sensory profiler tool.

Assignment: Three adaptations

For a hypothetical child, write a sensory profile and three session adaptations. Stay inside scope — no diagnosis.

Draft 40+ characters to bank +25.

Your notes

Which 'challenging' behavior might be a sensory request?

What is one change to your environment that would help both seekers and avoiders?

How will you explain this to a parent without jargon?

Tomorrow

What sensory adaptation will you have ready before anyone walks in?

One honest sentence · +15

Play this week

Small games and puzzles that only use what this module taught. First complete +50; perfect +25.

Floor call

A random objection this week actually raises. Multiple choice. First correct answer banks +20. Shuffle for a new voice.

Week 5 objection

Drawing a live one…

Knowledge check

0/4 correct · 0 answered · +25 each

1. A child who constantly crashes into mats is most likely seeking:

2. Fear of swings and spinning, with distress at head movement, often points to:

3. Your role with a suspected sensory difference is to:

4. Deep pressure and heavy work typically feed which system?

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